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In this side-scrolling Action RPG, take the role of a Dragon summoning World Eater which lives on the precious Domination Energy gained by draining the life force and resources of worlds.
Experience a world where Settlements dynamically react to Dragon presence
Experience the randomness of a world where Biomes and their Settlements, Settlement armies and their abilities, events and... pretty much everything related to the world will be randomized on every new game.
This game lets you mod just about anything from how everything looks to what everything uses to attack you with.
In this epic domination contest will you survive long enough to conquer the entire galaxy?
This is the game's first super ultra mega indie trailer where we show off the game's core features. More videos coming soon-ish.
No Dragon is as elusive as the Steam Dragon and keeping one summoned is a World Eater’s way to boast about its seemingly endless supply of Domination Energy. Due to its ethereal nature, the Dragon’s shape can only be maintained using a highly pressurized metal body.
Seemingly immortal, this Dragon can only be defeated by severely damaging its container, forcing the creature to dissipate.
It’s unknown where World Eaters go to find the Dragon Cores that spawn Clockwork Dragons. These are a World Eater’s pride and joy and no true Dragon Core collector would be seen without one.
It is said that whenever attacking one of these Dragons time seems to slow down or even stop in their immediate vicinity making them nearly impossible to hit with normal projectiles.
Harvesting the Void’s sounds, World Eaters can create the Heavy Metal Dragon Core. Although they live in the Void, creating a Heavy Metal Dragon Core is not an easy task requiring a lot of Domination Energy.
Few worlds have heard the song of the Void and fewer still have lived to tell the tale.
As a World Eater, your collection of Dragon Cores must grow.
Each Dragon has its own passive ability ranging from the ability to temporarily terraform without a Totem to faster ability charge-up or even hoard syphoning.
After stumbling over a World Eater’s remains he went inside only to find a looted Dragon’s Lair. Searching to see if anything was left behind, he found a nearly perfect sphere made of rock near a runed pedestal. Grabbing the rock made it glow and almost instantly a portal opened up above and a giant World Clutcher claw came down pulling him into the Void of the World Eaters.
Story goes that the same kind of portal opens every time the world is threatened by World Eaters. A creature made of Domination Energy emerges from the portal bearing a World Clutcher claw for an arm and relentlessly chases down the Dragons killing them with strange magic and stealing their energy.
The search for knowledge and the truth of his world led him into the depths of a dead World Eater. Even after hundreds of years since the World Eater’s demise, Domination Energy filled the air making a dense poisonous fog. Denser still was the fog around the now empty hoard chamber in which the gold used to reside. The goal of this intrusion however wasn’t the fortune but the countless runes that seemed to be on every wall. One wall in particular stood out which seemed to have runes glow whenever a bag of gold was nearby.
Eons passed since discovering the wall’s secret and Jar’Edo is still alive showing up whenever a World Eater appears. Using his knowledge of the Void he hunts down Dragons to feed his books and to quench his endless thirst of knowledge and power.
Sometimes creatures get dragged into the Void when the World Eaters use their World Clutcher to recover the Dragon’s essence when it dies. Such is the case of a creature too curious for its own good who got too close to a Dragon’s corpse as the Void portal opened.
It is said that sometimes, when a World Eater is present on a world an odd creature is seen flying on what looks like a street lamp. It’s said that it can take away the light and use it as a weapon which can kill even the mightiest of Dragons.
There are as many Slayer tales as there are surviving worlds.
What were once simple beings that walked in the light, Slayers seem to be attracted to the darkness of World Eaters, attempting to fuel their thirst for power, scavenging anything of value. The Dragon's Hoard however, doesn't leave anyone unchanged or unscarred. The toll for power must be paid in full. Who knows what each Slayer gave away in exchange for their abilities and who knows how many more will be corrupted by the Void.
This universe is populated by countless worlds teeming with life and a seemingly infinite biome variety.
In what seems like an all you can eat buffet, entities from the Void known only as World Eaters travel from planet to planet in order to devour resources and life force and obtain Dragon Cores.
The hoarded treasures are turned into Domination Energy which they use to:
These monumental creatures create their own twisted biome version which they’ll imprint on a planet on impact. As the host planet gets progressively terraformed so does the World Eater’s hold over the world’s resources and its core. Once the world becomes devoid of life and resources, the World Eater obliterates it before opening a Void Gate to its next meal.
Although capable of unimaginable destruction, they’re vulnerable to the "insects" that inhabit the worlds. The Settlers will rush to a World Eater’s core to steal its life force which also happens to be a mountain of precious stones and metals. To protect themselves, the World Eaters collect Dragon Cores which they use to summon Dragons of different shapes, sizes and types.
They will act as Lairs for the summoned Dragons using excess resources to build up a comfortable habitat for them, giving them access to Abilities, Armors and Minions and providing them with healing and transportation.
When not on a world, Lairs will retreat in the Void where they can use stored Domination Energy to forge new Abilities and Armor for Dragons and fiddle with various settings of the Universe.
Masters of shapeshifting, Dragons can infiltrate settlements and then can either steal valuable loot from the settlers to feed the Lair or morph back into their Dragon form and rise up from the middle of the settlement destroying structures in the process.
Their mere presence terraforms the land to a draconic landscape disrupting a region’s income and their Call can command armies of minions to destroy or infiltrate settlements, overrun or assassinate enemies, build defenses, recover dropped treasures or permanently terraform regions.
Dragons have access to various facilities that allow them to dominate worlds including the Armor Forge, Ability Forge and Domination Engine.
World Eaters can gain new Dragon Cores by defeating other World Eaters. Each Dragon having unique traits and visuals.
The local settlers are none too happy about their Dragon neighbors. In preparation for the encounter, they will start gathering resources, help each-other grow by sending Loot Caravans from one-another and will send Thieves to loot the nearby Dragon Lairs.
Once their wealth allows it, they’ll be able to summon Hero Parties, Armies or even Dragon Slayers. The Thieves Guild will make its services available for the Settlers allowing them to send Thieves to stealthily steal from the Dragon’s Lair.
The Dragon’s hoard size will attract more and more unwanted attention from Thieves, Hero Parties, Armies and Dragon Slayers.
Occasionally players may find that other Dragons inhabit the same planet and they will have to use all their strength to defeat these foes; the prize being new abilities which they can upgrade to deal more damage and to have new effects added.
The encounters will be fast paced and dynamic allowing dragons to use up to 4 types of abilities of 3 varying intensities with just a click of the mouse. The combat system favors and rewards good aim more than blind attack spam.
Incoming attacks can either be avoided by quickly dashing out of the way or straight up tanked using a defensive ability or carefully crafted armor.
Settlements will protect themselves using various abilities similar to a Dragon’s so players should be prepared for a world of hurt when deciding whether or not to attack a seemingly harmless village of laser cannon enthusiasts.
Enemies that cannot defeat a Dragon will not engage in pointless fights, instead they’ll focus on stealing the dragon’s hoard faster. They will however be equipped with abilities which will severely cripple an overconfident Dragon.
Stealing from the Dragons and giving to themselves, the Champions of Justice will relentlessly… rob Dragons blind every time they get the chance. They will be tough opponents bent on emptying the Dragon’s coffers as fast as they can. Wielding powerful abilities they’re not easy to defeat (for all the wrong reasons).
Specialized Dragon Slayers will relentlessly hunt down Dragons using exotic abilities and their presence will boost the morale of all other enemies.
World Eaters can choose to change planets at any time destroying the current one in the process. Each new planetary impact will result in the seamless procedural generation of a whole world.
After they're done consuming a planet, World Eaters get to choose their next collision course choosing their next meal:
Planet collisions will not affect the Lair – carrying over any and all changes made to it. It will however kill the minions.
Each time World Eaters land on a planet, a random list of Dynamic Challenges will be given, which Dragons have to go out of their way to complete. Challenges will offer various rewards which range from Domination Energy to Armor Set pieces and blueprints.
Game modes feature some fast paced worlds with different rule sets. Each game mode will offer increasingly better rewards as the players advance through the game.
This is the base game without any fancy depth of play
For when a rampaging Dragon doesn't seem to work all that well...
Because not going out of your way to help those hobbits find their way to Isengard while everyone wants to kill you is inexcusable
Domination Spree, Abyssal Storm or Meltdown are only a few of the epic sounding names describing equally epic game modes.
Achievements will reward excellence with more than “just a badge”.
Because what's the point of playing solo when you can dominate worlds with your friends in PvP or Team PvP.
For when casual slaughter isn't enough....
For who wants to enjoy the same experience on every device ever (yes, even toasters)